Wednesday, March 31, 2010

Gameplay issues in the design of spatial 3D gestures for video games

Authors:
John Payne
Paul Keir
Jocelyn Elgoyhen
Mairghread McLundie
Martin Naef
Martyn Horner
Paul Anderson

Summary:
effective implementation in 2D, 3D spatial gestures present their own problems in relation to: how to present 3D gesture feedback, user performance differences,how to instruct/learn user gestures,what are familiar semiotics for 3D gestures. The authors have created a device called 3motion and created several games to evaluate the useful ness of gestures in gaming scenarios. They identified intuitive gestures, clear user feedback and effective semiotics are important.

Discussion:
I did not realize that this was a paper before Wii was in the market. elaborate research on user feedback and recognizing features of feedback would be helpful. In fact, each topic identified as important needs an elaborate study.

Comments: Drew, franck

2 comments:

  1. More emphasis on feedback would have been helpful. Too bad the authors barely mentioned it.

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  2. The user study, and the article in general was without any specific detail. Feedback would be particularly helpful during the learning stages.

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